In early access on Quest 3, MAGE is stirring up excitement with its magic and physics sandbox. It offers a delightful blend of chaos and fun, all running at an astounding 120 frames per second.
According to Charlie Shenton, one half of the dynamic duo behind MAGE and the game’s engine programmer, “We believe there’s untapped potential in standalone VR hardware that hasn’t yet been realized.” The usual VR gripes, such as lag, low frame rates, and murky graphics, all detract from the immersive experience they aim for.
To tackle these challenges, Shenton and his partner, Matthew Alexander Gregory, devised their own game engine, which they’ve named ‘Micron’, along with a custom physics solver designed specifically for standalone VR. This innovative approach achieves feats you’d typically associate with the more powerful dedicated PC graphics.
While MAGE may not be a sprawling epic, it’s a remarkable proof of concept showcasing Micron’s capabilities. Shenton proudly shares that it consistently delivers a “solid 120Hz performance, even when handling dynamic lighting, shadows, magical effects, enhanced render resolution, and countless high-quality dynamic physics objects,” as reported to Road to VR.
Furthermore, MAGE doesn’t just demonstrate technical prowess; it immerses players in a sandbox brimming with opportunities for a “magical power fantasy”. From hurling destructive fireballs to reversing time, wielding telekinesis, and even flying, the game promises an enthralling experience.
Currently in early access on Quest, the developers have plenty more in store. They’re eager to explore fresh and exciting ways to push Micron to new heights and continue delivering spellbinding wonders.
Available for purchase on the Horizon Store, MAGE for Quest 3 and 3S is priced at $20, inviting VR enthusiasts to delve into this magical world.